contribution: Design, Team management
Helpsy is an online psychotherapy platform which provides patients not only therapy sessions but has a large archive of diagnostic tests and self-help courses.
In the therapy process it helps doctors and therapists to assign their patients the needed services, medication, and practice.
Helpsy has its own meeting room which allows therapist to assign or file their records meanwhile their session.
AT FIRST I WAS NOT THE UI DESIGNER IN CHARGE.

Helpsy in comparison with other similar platforms has multiple distinguishes in every each of its panels.
In so called Therapist panel we have enabled the therapist to assign different kinds of tasks to their patient, for example, home-works, tests, self-care courses, visiting other therapists, and so on. meanwhile they are able to track the process and communicate with their client. Different structures for their session is another key difference in Helpsy in contrast of others. Therapist can have multiple type of sessions which have defined by whom can be reserved, at what price, and kind service provided. These features (and more) were usually concluded after research.
During this project I was responsible for;
- therapist panel from research to design and hand-off,
- finding the needs, understanding the language of our clients, defining the problem
- most of the mobile pages in every each three panel, (Patient, Therapist, and Admin panel with more than 120 responsive pages)
- Design guide (forms, hierarchies, colors, fonts, components, .....)
- Usability Testing before and after development,
- setting goals and managing tasks between team members.

Helpsy team:
Board of Directors: Dr Reza Rostami (Chairman, Toronto), Dr Ali Akbari (CEO, Isfahan), Atieh Clinic ( Base, Tehran)
Design: Iman Tahamtan (Director, Columbus), Amirpasha Sadeh (Designer, Tehran), Mehrdad Rezaei (Designer, Tehran), Afsaneh Mirrostami (Junior Designer, Kerman)
Development: Dr Amir Jalali (Director, Qom), Aghil Sadeq (Back-End Dev, Isfahan), Mohammad Taghizadeh (Front-end, Isfahan), Amirhossein Amouzgar (Front-end, Istahan)
.....
contribution: Designer, Art Advisor
Hexagon Studio is a multi national web3 gaming studio based in Singapore.
Tons of Dungeon(TOD) was my debut game development project - a casual mining adventure game built for Telegram. Players explore progressively challenging dungeons with a simple yet engaging objective: accumulate as much gold as possible. Each room presents a strategic mix of elements including gold, bombs, stairways, doors, and performance-boosting items. As players descend to deeper dungeon levels, the potential gold rewards increase, creating a compelling progression system.
The game launched during the viral success of Telegram-based games like Hamster Combat, which contributed to its rapid adoption. At its peak, TOD attracted an impressive user base of over 14 million players, with more than 14,000 daily active users consistently engaging with the game.

Honeyland is an innovative Play-to-Earn (P2E) web3 game launched in 2022, built on the Solana blockchain with its native cryptocurrency, HXD. The game offers a uniquely flexible gameplay experience where players can choose their strategic approach: emerge as a competitive hive raider, focus on resource harvesting, or become a strategic land owner collecting fees.
The game's ecosystem is built around blockchain assets, with bees, queens, and land parcels existing as tradable NFTs. Additionally, the game features off-chain assets like items and boosters that can be acquired through the in-game marketplace. I joined the development team during the expansion of Universe 2 and 3, when the foundational user interface was already established. Our primary objective was to enhance the game by introducing new features, gameplay mechanics, and interactive elements that would deepen player engagement and strategic complexity.
Honeyland is available on google play, app store, and on web. Through these years Honeyland has earned its loyal daily active users with more than 10,000 and overall +300k users.
Selfly is a concept app I've developed as a design practice. I aimed to create precise user profiles, real data analysis, and gamification strategies. The design includes a system of atoms, molecules and variants. Although just a practice, developing Selfly has been personally meaningful. It allows me to process the loss of someone close who dealt with depression and explore prevention strategies.